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JakBaronKing

39 Game Reviews w/ Response

All 210 Reviews

11 reviews are hidden due to your filters.

Nicely done.

Although that dragon battle was just a little too long.

But now that you have all these sprites, you can share them amongst other programers and other great games will emerge soon enough.

Newgrounds might need to have a MLP collection page for this new and endearing series.

A bit short, but open to sequels and new forms of gameplay.

Can you imagine that...2 months of work = 10 minutes of gameplay.

Jay6 responds:

I was basically the only guy working on the whole project... as for the sprites, they're made by Desktop Ponies contributors. You can download Desktop Ponies here: http://desktopponies.co.cc/ (you'd have to break the gifs into individual images yourself though)

However, I am helping work on a very different game with SC (I mentioned his name in the credits). It'll take a while to work on, and I need to be a bit more motivated for it. That game will be a much larger game... I'm mainly working on the graphics and animations for it (and some designs). It's the main game I was supposed to be working on other than this one. XD

GENIUS MAN!

This is what I love about Indi-Games.

This is why I love Newgrounds!

This is why I've stopped playing my Xbox so I could play more NG games!

You sir, just made my day! I hope you make allot of money off this gaming concept.

This would totally work as a DSiWare game.

Nutcasenightmare responds:

Thanks so much for the encouraging words! Who knows where else Gap Monsters might go to?

Boy...this...is....boring.

With that being said...it's too bad "BasV" never finished this game.

Because you SHOULD!

It had a captivating animation intro and musical score.
But the game's programing seriously needs work.

If you got his permission, couldn't you just have someone else code it?

_____

Bugs and little annoyances:

-Off-kiltered aiming.

-This is suppose to be a turret yet those soldiers still keep firing as if nothing hit them earlier. Add some logic to your weapons and enemies. You have a machine gun! Shooting in the head should result in instant kill.

-A 'slightly' better looking gun would be nice. It looks weird.

_____

Suggestions

-Snipper Rifle Attachment.
-Rocket Launcher Attachment.
-etc.

You've played plenty of defense games to know what should be in a defense game.
:P

I can just imagine how this game....could've BEEN!

AlmightyHans responds:

i don't think you realized that the crosshairs arent where the bullets hit. the white spot that follows is where the bullets are hitting. this is something i told bas to change a while ago but he never did. you can see bullets deflecting off the ground from the source of the delayed white spot that follows. the idea of this is to create the feeling that the turret is heavy. try playing it again with that in mind. and the reason why i uploaded this is because he didnt let me have the files so someone else could finish it

Well...not that I don't like where your going....

But....'where' are you going with this?

How am I suppose to build a proper matching robot if I don't know what the robot's suppose to look like!?

Also, it's kinda a pain having to accurately grab pieces flying and bouncing, you've got a nearly perfect match and BOOM, you mess up the whole thing desperately trying to reclaim your arm only to misplace the head and torso.

It's a very unstructured game overall.

DieterTheuns responds:

The main goal is to find out how the robot's are structured in the first place. We made you drop your piece when you pick up a replacing one so you have a second chance to pick it up and don't lose it immediately. Thanks for the review though. We'll take it into mind next time. We also recommend using full-screen. It lets you see the parts in greater detail, making it easier.

Basically a "Limbo" clone

It was artsy and the music played well. But this has been done before to a much better degree.

And the ending serves no real purpose at all.

I was kinda expecting you'll continue as an old man and die.

The programing was all that great either.

CloudEater responds:

I agree, the programming was all that great.

You got the programing right.

You 'should' build up on this game.

Future versions could have power-ups and stuff. Maybe he can be a Zombie too.

It's such a smooth transition of programing to platform that it almost makes controls nearly flawless.

Which means....YOU GOT TO MAKE IT MORE DIFFICULT!

Oh OH! Imagine a chase scene where you have to ride in a truck and avoid collisions at the same time. And Osama is like...eating the bridge as he goes and chases you.

Kenney responds:

Yeah, actually, the platforming engine is already used in my Star Scramble games and The Wikileaks Game. I still plan on improving it, this game I added guns as you might've noticed :P

It's a little boring

As much as I enjoyed the music, the gameplay isn't accurate.

Is there suppose to be a secret ending or something, cause I don't think I can play through this many songs and feel engaged in the gameplay.

EventHorizon responds:

there may be a final secret

It's just okay.

If you polish this game up a bit, it could be really addictive.

It may seem a bit difficult for players to get that last upgrade piece. Assuming that is the last upgrade piece and the rest is just an 'all or nothing' survival mode.

But once you get it, you can really "wreck some shit!"

But there are a few things that really prevent this game from being really enjoyable.

The lack of killer sound effects. Everything just sound so monotonous.

There is no sound effect for your special attack for example.

No high pitch super powerful blast! Amazingly enough, you can still hear the music.
If it were me, I would have the robot's blaster be this HUGE sound that blasts the hell out of everything, making even the music mute.

A few other suggestions might be cool too.

-A more noticeable change in power ups. Like when you get rabid fire, it really goes faster!
-A bit more merciful for casual players, have an easy mode with more power-ups and health being dropped by large enemies.
-Speaking of which, there should be an assortment of different powers that can be upgraded as you collet them all. Buttons 1,2, and 3 could switch different powers to best fit certain enemies.

Ideas for power-ups. All inspired from games like Raiden and other shooters.

-Lightening Charger, multi-spread blaster, bouncing lasers, drop grenades.
-Droids that ride on ground attacking ground soldiers.
-Cluster missiles when explode on contact, release hundreds of mini-grenades.
-Heck, why not give him a huge Robot Chain Saw.

Also, it would be cool to customize your own giant robot with a swapping and coloring mode.

Swap out the head, body, arms, feet, etc.

That is all.

MindChamber responds:

I agree this game needs alot to really make it shine,

but like you said its really just a basic prototype.

hopefully in the future we can get a chance to flesh it out

Can't wait for Fancy Pants Xbox live!

The thing I love most about Fancy Pants is it's combined elements of speed running, platforming, and serene music and backgrounds.

This is simply a game that requires the player to simply...."Go with the Flow....."

A few glitches you should work on before releasing the final product.

1. The "Invisible" glitch.
2. Wall Jumping needs to be activated more easily.
3. Swimming has always been a problem in gaming. You freeze if you hit the bottom.
4. Stages need to be worked on so that Fancy Pants doesn't get stuck in a corner.
5. How about different buttons to control rolling vs sliding?

That's just a brief list. I feel Fancy Pants needs allot more polishing before you should eagerly submit it to Xbox arcade.

Better late and near perfect than early and full of glitches.

DrNeroCF responds:

A lot of those glitches comes from us focusing more on the console build of the game lately. I'll be going through and fixing as many bugs as I can pretty soon, though. The console game was built from the ground up on a different engine, though, so you won't be seeing those bugs in it.

I'm not sure what you mean about the wall jumping, are you always trying to press a different direction when wall jumping? Once you get started, you ust let go of a direction and hit jump over and over. Or, press a different direction to adjust you wall jump.

I got mixed feelings about this.

Surely it is the climatic ending everyone was hoping for. A showdown.

Would that be too typical?

I kinda wish things would unveil to me in an easy to understand series of flashbacks like with all detective stories.

But no....even the ending left me going...huh!?

The depth of mystery put into the game still leaves a conclusion to be deciphered by the game player. It's both good and bad in a sense. But damn it, my minds gonna be thinking about this version of wonderland for a while.

Then I leave it as...what the hell am I saying? This is Wonderland.

Nothing's really suppose to make allot of sense anyhow.

Falling fish? Experimental Cats? Toilet Nuts?

Don't think about it too hard folks. Just go with it.

The ending is what it is. And given the fact that this IS Wonderland, you should forgive it if it doesn't make sense to you the first time around...

Or the second time...

Or the third time...

Maybe after the fifth time, you should consider getting some therapy.

Eh ~ Mr. Rabbit?

ImpendingRiot responds:

Cheers for the review man

"The best way to change the world is to first change yourself."

Age 37, Male

Inside my own mind.......

Joined on 9/27/07

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