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JakBaronKing

39 Game Reviews w/ Response

All 210 Reviews

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The game shows promise! It's wacky and fun. If it was ported to say using a mouse or controller for directional attacking, we can 'poke' in full 360 motion.

ProsciuttoMan responds:

I think you’ll enjoy something I’ve got in store for the future.

It has potential. Like a sorta Zelda Harvest Moon.

If you polish this up and add some other mechanics then Im sure it would sell as a great indi-title on Switch or Steam.

Bleak-Creep responds:

Thanks! I’d secretly be super down for an expanded version on the Switch/Steam if Peti ever decides they wanna do it. :)

As fun as this game is, if you are making money off of this...shouldn't Gregzilla get a cut?

Even though it's a parody of Knuckles, technically he is the creation of the youtuber right?

Aside from that, it's a pretty fun game.

jeremy7986 responds:

It's basically non-commercial, it's also a free game in android version.
However I still links Gregzilla's Youtube channel in links page.
Anyway thanks! :D

Not bad, why don't you submit to Equestrian Daily?

sonicboy112 responds:

You can do that? Is there an FAQ or something on EQD so to submit to them?

Here's what I don't like.

- awkward and chaotic controls
- Rage mode last only a few seconds *30-45 seconds would increase joy and allow players to better understand the controls. The powers could be on command when needed, like pressing 2 additional keys.
- Achievements and blood take up WAY too much space on the screen.
- Bosses' attacks are impossible to avoid sometimes. There is no real dodge mechanic. The bullets are invisible and auto target. That's stupid. If you could see the projected bullet, then players can dodge and avoid the energy balls or something.

Here's what I do like.

+ Unique in the sense of a character's "head" being the main hero.
+ A nice little parody of what I wasn't expecting. I was thinking, a MegaMan spoof? No...this is different.

What would've been cool is being able to control the character's body when you beat the game. Say for an epic final FINAL boss. Almost like a treat for all your hard work. The hero would be UBER powerful, shooting actual lasers from his mouth or something.

NSBrotherhood responds:

Thanks, a good feedback, will think.

A nice artistic remake of a classic.

But that's also it's weak point....

It's pretty pointless though once you get a certain size, and that can sometimes come really quickly with power ups.

After eating the whole ocean there should be a last boss where you would try to eat Leviathan or something.

It'll be based upon how much food you eat that will determine your chances of winning.

Once you reached that final stage where you are invincible, you need to eat as much as you can to have HP points.

You can then choose to devour the whole ocean or become it's ruler.

poxpower responds:

Haha jeez. This was the first game I ever made actually, in 2008. It's the first thing I ever coded by myself in Flash : P
LET'S NOT GET TOO AMBITIOUS. Just fixing its problems 4+ years later for this release was a huge pain in the ass.

This is perfect for anyone in a funk about drawing.

Pictonary is a great game to practice your drawing skills.

Only now you can do it online and with your tablet tools.

I hope the few bugs that are lingering will work itself out. I still can't view the Art Portal link.

Mattster responds:

There seems to be a bug with Chrome which prevents it from working. Just click the Puzzle icon beside the medals on the page to view it. I also put a link in the description :)

It ain't pervy.

This is a Newgrounds Classic!

Originally based off his favorite anime romance series, this guy has made it into it's own story using only some of the characters from the show.

There are sim dates where it's just plain meant for jacking off, and then there are the ones that are ideally 'fun' to play! It's what is typically considered 'quality' in a traditional Japanese Sim Date as it focused more on a role-playing driven story that was engaging and heart-felt.

You will start to care for these characters and play the game for the 'game' rather than the 'saucy' ending.

But it is Sex, so no kiddies allowed!

sim-man responds:

It is a rpg + simulation game with lots of sex lol.

A relatively fun level-up game.

But the characters you've chosen for the story is weird.

You should forget about the "My little Dashie" fan fic and just make this an all out Pokemon themed battle.

Where you collect ponies and raise them. You start off with the one you choose. Secret ones that could be discovered is a Doctor Whooves or a Derpy.

What disappoints me is the lack of attacks and animation. But you've got the right idea.

Build up on this idea, cause leveling up is fun.

But don't make leveling up too cumbersome. It's not about repeating battles but knowing the right strategy for each enemy.

Have the main character be 'Megan' or 'son of' or something.

sonicmon1 responds:

FunFact: This game was originally a pet simulator without a pokemon battle, it was later added on for replayability. It actually received more attention and love with it so the other parts were scratched and it became focused on the fighting.

Thanks JakBaronKing for commenting.

A lot of people really do want to be able to choose a pony. Believe me, it's something I want to do too. However, the problem with going down this path is the story. Now, the story for this project isn't too hard because I only have to see it through the eyes of ONE pony. However, once I add the option of choosing, I would then have to draw the same scene 6 times for each choice the player makes.

However, don't quit on me just yet. I'm not going to abandon the Mane 6. I will give them some time to be useable. I'm considering making them playable for the final boss, where you can use each of the Mane 6 to try and take down the Final Boss. This is on the drawing board at the moment. I have to consider mechanics that would make it difficult and fun.

I'm sorry about the lack of sophisticated animations. I'm not an animator, but rather, I've been designing this whole package by myself. This is the product of work I've been doing outside of work and college, and I haven't had any outside support besides the source material used in this game. I am seeking support however, and hopefully, the game will shine because of it.

Thank you for your suggestions. They have not gone unheard.

Your's Awesomely,

SonicMon

The game could use some controlling improvements.

The idea of a crazy grandma protecting her cookies is a fun idea and worthy of taking another look into.

The timing for combos works.

But Grandma could do a 'spin-attack' by holding down while pressing "A" or "SPACE".

This way, she can get from one side of the stage to the next easily. Allowing for more timing and strategy for defeating the final boss and earning higher points from bonus stages.

However, the spin-attack needs to recharge.

But for a game made in 72 hours. It's not BAD!

Mattster responds:

Great suggestions, thanks!

"The best way to change the world is to first change yourself."

Age 37, Male

Inside my own mind.......

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