There has never been a Zelda enemy scarier.
Needless to say Ocarina of Time featured some 'crazy' programing that only a person thinking 'non-traditionally' could comprehend while playing role-playing games.
I knew that locking on to certain enemies would actually put you at a disadvantage while defeating enemies.
It's like Miyamoto wanted player to use 'the force' while beating certain bosses.
This freak being an example...but more notably Dark Link.
You would have to allow yourself to become completely blind and the camera would change and the monster would be seen creeping RIGHT BEHIND YOU. Luckily you would've had your sword charged up by then.