That was a fantastic piece of work.
I hope you expand on this idea for a Steam game or an Xbox or PS3 dlc game.
"Fruits of my Labor" that was a clever ending.
That was a fantastic piece of work.
I hope you expand on this idea for a Steam game or an Xbox or PS3 dlc game.
"Fruits of my Labor" that was a clever ending.
A nice artistic remake of a classic.
But that's also it's weak point....
It's pretty pointless though once you get a certain size, and that can sometimes come really quickly with power ups.
After eating the whole ocean there should be a last boss where you would try to eat Leviathan or something.
It'll be based upon how much food you eat that will determine your chances of winning.
Once you reached that final stage where you are invincible, you need to eat as much as you can to have HP points.
You can then choose to devour the whole ocean or become it's ruler.
Haha jeez. This was the first game I ever made actually, in 2008. It's the first thing I ever coded by myself in Flash : P
LET'S NOT GET TOO AMBITIOUS. Just fixing its problems 4+ years later for this release was a huge pain in the ass.
This is perfect for anyone in a funk about drawing.
Pictonary is a great game to practice your drawing skills.
Only now you can do it online and with your tablet tools.
I hope the few bugs that are lingering will work itself out. I still can't view the Art Portal link.
There seems to be a bug with Chrome which prevents it from working. Just click the Puzzle icon beside the medals on the page to view it. I also put a link in the description :)
I wish there was a remake of "EVO Search for Eden" The ocean part of the game was amazing. Everything else was broken and flat.
You should continue to re-furbish this game into something huge and expansive. And make it an Xbox DLC game.
Great Job!!!!
This is quite funny.
As a Brony, I feel a sense of humor is important. This is not so much a 'hate' message as it is a funny joke. We know there are people who hate the show and we should be okay with that.
This will be received quite positively on "Equestria Daily" (dot) com.
The response timing is all off.
I've played Rhythm Heaven and I'm very good at it.
Something about the programing makes 'timing' off.
A quick fixing up and it should be fine again.
Because you've made the first attempt to making the Flash Game series of the famous Rhythm Pony games from Youtube.
I can't wait till other versions are soon in game-form.
Looking forward to "Foal in One" and "See-Saw"
It ain't pervy.
This is a Newgrounds Classic!
Originally based off his favorite anime romance series, this guy has made it into it's own story using only some of the characters from the show.
There are sim dates where it's just plain meant for jacking off, and then there are the ones that are ideally 'fun' to play! It's what is typically considered 'quality' in a traditional Japanese Sim Date as it focused more on a role-playing driven story that was engaging and heart-felt.
You will start to care for these characters and play the game for the 'game' rather than the 'saucy' ending.
But it is Sex, so no kiddies allowed!
It is a rpg + simulation game with lots of sex lol.
A relatively fun level-up game.
But the characters you've chosen for the story is weird.
You should forget about the "My little Dashie" fan fic and just make this an all out Pokemon themed battle.
Where you collect ponies and raise them. You start off with the one you choose. Secret ones that could be discovered is a Doctor Whooves or a Derpy.
What disappoints me is the lack of attacks and animation. But you've got the right idea.
Build up on this idea, cause leveling up is fun.
But don't make leveling up too cumbersome. It's not about repeating battles but knowing the right strategy for each enemy.
Have the main character be 'Megan' or 'son of' or something.
FunFact: This game was originally a pet simulator without a pokemon battle, it was later added on for replayability. It actually received more attention and love with it so the other parts were scratched and it became focused on the fighting.
Thanks JakBaronKing for commenting.
A lot of people really do want to be able to choose a pony. Believe me, it's something I want to do too. However, the problem with going down this path is the story. Now, the story for this project isn't too hard because I only have to see it through the eyes of ONE pony. However, once I add the option of choosing, I would then have to draw the same scene 6 times for each choice the player makes.
However, don't quit on me just yet. I'm not going to abandon the Mane 6. I will give them some time to be useable. I'm considering making them playable for the final boss, where you can use each of the Mane 6 to try and take down the Final Boss. This is on the drawing board at the moment. I have to consider mechanics that would make it difficult and fun.
I'm sorry about the lack of sophisticated animations. I'm not an animator, but rather, I've been designing this whole package by myself. This is the product of work I've been doing outside of work and college, and I haven't had any outside support besides the source material used in this game. I am seeking support however, and hopefully, the game will shine because of it.
Thank you for your suggestions. They have not gone unheard.
Your's Awesomely,
SonicMon
It would've made a much better Flash movie series. For the cinematic are spot on amazing!
Now...don't give up on this idea. I love how it's an Atari revisit of Asteroid. But the controls are TERRIBLE!
I couldn't even beat the chase scene because the response for moving lags two or three spaces at a time.
Granted this needs another look into for game programing. As a downloadable game, it would work. The left stick to accelerate and juke left and right, the second stick to aim, left trigger to fire missiles and right trigger to fire cannons.
Fix the controls. For it's half of the battle.
The game could use some controlling improvements.
The idea of a crazy grandma protecting her cookies is a fun idea and worthy of taking another look into.
The timing for combos works.
But Grandma could do a 'spin-attack' by holding down while pressing "A" or "SPACE".
This way, she can get from one side of the stage to the next easily. Allowing for more timing and strategy for defeating the final boss and earning higher points from bonus stages.
However, the spin-attack needs to recharge.
But for a game made in 72 hours. It's not BAD!
Great suggestions, thanks!
"The best way to change the world is to first change yourself."
Age 37, Male
Inside my own mind.......
Joined on 9/27/07